Simple top down racer prototype with two different handling simulations.

In the simple simulation, the tyres have two possible grip levels. Once the heading and velocity vectors differ by a specified threshold, the grip levels drop to the lower of the two. Only when the difference between the heading and velocity vectors is below a second threshold does the grip return to the initial level.

In the advanced simulation weight transfer and tyre slip angles are used to provide a more realistic handling model. Speed sensitive steering is also implemented to improve realism.

Left/Right or A/D to steer. Up/Down or W/S for throttle/brake. Space for handbrake in realistic handling mode.

StatusPrototype
PlatformsHTML5
Authormccarthy
Made withUnity